Although the Standalone version is fully playable with an Xbox One controller, the WebGL version is not due to varying browser support. If you would like the standalone Windows version please feel free to message me for a build.

PC Controls:

Upon initiating the game by clicking ACTION on  the ‘Play Game’ text seen on the start-up screen, you will need to enter the portal. After entering the portal, you will find yourself in a cage. Enemies will enter and attack you in this cage however you cannot exit until 25 seconds has passed. 

After 25 seconds you are able to traverse the whole map and at this stage you have two choices: Stay on the network and survive as long as possible to raise your high score or exit the map as soon as possible by finding the teleport (look for the blue beam of light in the sky to help guide you) and enter it the same way you did to initiate the game. 

Remember, your score is only saved if you manage to escape.

To access the array of audio feedback Recognizer employs, it is recommended that you play with either headphones or the sound on.

  • Green Shards = 5 points of Health
  • Rifle Pickup = 20 rounds of ammunition for the rifle
  • Pistol = infinite ammo but low damage
  • Rifle = low ammo, high damage per second (Blue Enemies also drop rifles)
  • Green Enemies = fast movement, low health, ranged
  • Orange Enemies = mid movement, mid health, ranged
  • Blue Enemies = high damage, low movement, high health, melee

The current developer high score is 499 - tweet a screenshot of your highest score to @Ben_Tarrant! Thanks for playing.

StatusPrototype
PlatformsHTML5
AuthorBenTarrant
GenreAction
Made withUnity

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